Originally published in the 1980s as three separate books, AFF has now been revised, re-written and re-released. Revised rules, brand new material and original illustrations combine to make this a classic RPG for the modern age.
From the darkest corners, from the deepest pools and from dungeons thought only to exist in nightmares come the Fighting Fantasy monsters – the downfall of many a brave warrior. Two hundred and fifty of these loathsome creatures from the wild and dangerous worlds of Fighting Fantasy are collected here.
Titan contains everything you need to know, covering the turbulent history of the world, from its creation and early civilisations – through the devastating War of the Wizards – to the present-day wilderness and anarchy where the delicate balance between Good and Chaos could at any moment be overturned...
The fabled Crown of Kings has been stolen by the Archmage of Mampang, and YOU have been chosen to brave the dangers of Kakhabad and bring it back. This complete campaign for the AFF RPG will take the Heroes across Khare before reaching High Xamen, home to the evil Archmage. Perfect for new players or veterans alike.
This long awaited companion has something for everyone! Mass battle rules, loads of new Magical styles, Wilderness creation, Organisations, hirelings and more. Requires the AFF core book, but expands your campaign to new horizons!
The foul city of Thieves, Port Blacksand, is home to some of the foulest rogues and most dangerous pirates on the face of Titan. It is also a destination for the bravest Heroes. Venture there with this book, which also includes rules for Firepowder weapons, naval sorcery and sailing.
This new AFF version of the classic sorcery spell book brings you all of the sorcerer spells with original description and John Blanche art as well as the specific rules from the AFF core book. The sorcery magic rules are also presented, as are five pages of new sorcerer options. A perfect tome for any sorcerer player.
The world of Titan is a dangerous place, filled with monsters, animals, constructs and demons of all kinds. The original Out of the Pit book brought you 250 of these monsters, although this barely contained the most common! Now, we bring you another 250 dangerous and intriguing denizens of Titan. Whether using this book to provide adversaries for Advanced Fighting Fantasy heroes or simply as a companion as you pit your skill against the Fighting Fantasy gamebooks, the descriptions and illustrations herein will prove invaluable in your travels through the world of Fighting Fantasy.
Deep below Firetop Mountain is a dungeon. A very special dungeon. For here resides the Warlock, an evil magician of immense power, protected by guards, traps and monsters. A group of special Heroes are needed to defeat the Warlock and free the surrounding countryside of his malign influence. Based upon the classic gamebook and featuring original and new illustrations, this adventure will challenge and entertain your players!
A complete Roleplaying Game in the classic Fighting Fantasy World. Let your imagination take you to Firetop Mountain or the Forest of Doom, and have new and exciting adventures. This HARDBACK book contains all you need to play, including: Full rules for Hero creation, Comprehensive but fast game rules More than 160 Spells and magical Powers, Monsters, Dungeons and Adventure creation This fantastic volume also contains Out of the Pit, the classic collection of 250 loathsome creatures from the wild and dangerous worlds of Advanced Fighting Fantasy to challenge (and occasionally) help any Hero. In addition, this volume also crams in Titan, a complete guide to the Fighting Fantasy world, and widely regarded as one of the best setting guides ever written!
This book is a perfect accessory for the Advanced Fighting Fantasy RPG based upon the original classic Sorcery Spell Book. Two hundred and fifty five herbs and plants! Sample Archetypes New Plant Monsters Original Fighting Fantasy Illustrations New Rules for Herb Use Great for players and Directors alike, this book will become an invaluable reference for your Advanced Fighting Fantasy game.
This sourcebook for the Advanced Fighting Fantasy RPG provides a whole new way of playing the game. Take on the role of a lowly Demon, brought to Titan for some nefarious purpose. Try and avoid those foul Heroes out to get you. Gain Essence and reform as something more powerful… Includes:
* Demon character creation
* New and updated game rules
* 42 different Demon forms
* New magic items
* Rules for Demonologists - including new spells and rituals
* Guidance on Demon-focused campaigns
* An introductory adventure
Adventurers always seem to be dealing with demons and monsters coming out of the Pit. Isn’t it time we go back into the Pit to see what all the fuss is about? For the first time ever, we bring you the definitive guide to the Pit; the realm of Demons and the Undead, and scourge of all that is Good upon the world of Titan. Dare you open this loathsome tome and discover:
* Descriptions of the 8 Demonic Planes
* 12 brand new Demon types
* A random Demonic Plane generator
* 12 new Encounter Tables; including 1 for each Plane
* 22 new Evil Gods to worship
* New rules on Demonic Familiars (taken from the forthcoming Return to the Pit)
Sometimes the Pit sends something back! Once again, we have traversed the wild and dangerous Fighting Fantasy world of Titan to bring you the most up-to-date reports of the monsters and creatures that inhabit this adventurous death-world. Within the pages of this book are details of hundreds of monsters drawn exclusively from the full range of Fighting Fantasy gamebooks, for the elucidation of Directors and Heroes alike. This, the third in a series of Advanced Fighting Fantasy monster books, is packed with information for enriching your role-playing adventures, including:
# More than 250 monsters!
# 35 Encounter Tables
# A new Treasure Table
# Rules for riding animals
# Rules for Familiars
# A new skill: Monster Lore
# 6 new Hero Archetypes
# New rules for daily magical fluxes
# The Ultimate Monster Index!
This book is a guide to the locale and environs of Arion, City of North-Eastern Khul and the base for many an adventurer. The whole of the continent opens up from this port and most visitors will at least pass through. This book can be read by a player or Director alike and provides information on:
* Streets and places of the city
* Important and noteworthy people
* Reviews of eating houses
* Important locations nearby
* A Street Directory
The Island of Mishna lies in the middle of tractless oceans far to the west of the continent of Khul, and has rarely been visited by explorers or adventurers from more settled and populous lands. Within this book you will find:
* A description of the Island of Mishna
* A brief history
* A all-new map of the Island
* Eighteen ALL NEW creatures to meet
* Mishna-specific encounter tables
* Treasure Tables
You can also pick up the Paper Minis to bring the monsters directly to your tabletop!
Within this book will be found a huge number of optional rules, new additions and new ideas to add into an existing or new AFF Campaign, and useful for both Player and Director. Within you will find:
* Alternative Hero creation for novice/experienced characters
* Four new Special Skills
* Twelve new Talents
* New Critical and Fumble tables
* Ten Alternative combat rules
* Twelve new Combat Options
* Martial Arts rules and nine styles
* New Combat Magic school
* Seventeen new Spells
* Master and Acquired Magic weapons and armour
* New weapons, armour and equipment
* Mounted combat rules and new mounts
* Twenty Three Monster Templates
Don’t let those flashy spellcasters grab all of the glory! Buckle on your swordbelt, grab your trusty shield and find glory in battle! [A Print on Demand version will be available shortly, and a discount coupon for this will be sent to all pdf customers when it is available]
Who knows what monstrous creatures lie in wait in the Citadel of Chaos? Deep inside the Citadel of Chaos the dread sorcerer, Balthus Dire, is plotting and scheming the downfall of the goodfolk of Salamonis. His battle plans are laid, his awesome army is gathering, and attack is surely imminent. Summoned by a desperate plea for help, only YOU and your companions can undertake a mission which strikes at the very heart of Balthus Dire’s nightmare world. The Citadel holds a dark and dangerous peril for anyone foolhardy enough to venture through its gruesome gates. And yet venture you must, for your mission lies at the heart of the Citadel. Many dangers lie ahead and your success is by no means certain. Powerful adversaries are ranged against you and often your only choice is to kill or be killed!
This extensive adaptation of the classic Gamebook will provide a challenge to Heroes (and Players) both novice and experienced! Contains:
Prologue ideas to get the Heroes to Citadel
A four Act adventure with 85 Scenes
Black Sorcery - a new Magic style